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From that point on, I was on a mission to push the io movement forward! On this site you will find that the games in the list have a common style and theme similar to those mentioned above.
The goal of the list is to bring exposure to these awesome. This is due to the fact that they are all standalone games which means that they are all hosted on separate sites.
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News Big changes to iogames. Have the player be able to hop right into a game with one click. Keep it super simple to learn but difficult to master.
I happen to be part of the defensive minority that would still rather play Dead or Alive, and in my more bored moments I try to argue for its objective superiority.
Though I'm not proud of it, there's a part of me that will never grow out of Usenet. But it's hard to hold to that stance after you've seen real, first-class competition at Tekken 3.
It takes a fair amount of skill to make this game look its best, but in the hands of someone who knows what they're doing, it's poetry in motion.
Though Tekken 3 was the first Iron Fist Tournament to take a visual hit in the transition from arcade to home, Namco still delivered knockout visuals, and the suite of console-exclusive extras was typically impressive.
The many different bonus modes were a kick, and the CG movies were, well, by Namco. Not much else you need to say on the subject.
More important than any of that, however, was the depth of the Tekken fighting system. Scrubs like yours truly may watch their fighters stutter and jerk, but if I ever get around to developing some real skills, it'll be nice to see it flow again.
Ridge Racer Type 4 Synopsis: It's undeniable that the original Ridge Racer was one of PlayStation's first big system pushers.
Regardless of what you thought of Ridge Racer as a game, you had to agree that it was an excellent port of the arcade version that showed the true potential of Sony's bit wonder.
Released in May of , R4: Ridge Racer Type 4 was the fourth installment of the game on PlayStation and was by far the most polished.
When it comes to arcade style racing games on PlayStation, the Ridge Racer games are in a class of their own. And of the Ridge Racer games on the system, R4: Ridge Racer Type 4 is the most complete and polished title of the bunch.
What's more, if you preferred the driving style of the first Ridge Racer over the others in the series, R4 was packed with a fps version of the original.
You just can't go wrong here. R4 simply had everything that was needed in an arcade racing game -- brilliant track designs, cool cars, a great sensation of speed, and awesome control.
The powerslides were probably a bit too easy, and the computer AI didn't really put up much of a challenge most players will beat the game within the first hour that they put it in.
However, there's a lot of replay value here and the story mode added to the game's overall value. The bottom line is that R4 is the best arcade-style racing game on PlayStation.
Street Fighter Alpha 3 Synopsis: Street Fighter Alpha 3 features a long list of characters, excellent character animation, and classic 2D fighting gameplay.
Pure gaming bliss blue shadows or not. When Capcom finally put its nose to the PS grindstone, it found that it could beat the system into grinding out 30 frames per second, that it could handle dozens and dozens of characters, that it could put a handful of characters on screen without slowdown.
And finally, finally, that it could make a great single-player fighting game. But perhaps what's even better than all of those things is that the two-player game is damn near invincible.
It's chock full of combos, mid air techniques, reverses, great speed, you name it, SFA3 has it. Street Fighter Alpha 3, in my opinion, is the best 2D fighting game Capcom has ever made for the PlayStation, and it's damn near close the best 2D fighting game ever -- on any system.
The game exclusively used Sony's Dual Shock controller and required the player to use both analog sticks to control the game's hero. Ape Escape is the story of a band of rogue monkeys that escape from the amusement park and mistakenly break into a genius professor's laboratory.
They find the inventions called the Peak Point Helmets and instantly become intelligent, with a particularly ingenious simian named Specter running the others.
In a theme reminiscent of Planet of the Apes, these little creeps plan on changing history so that apes rule the world and humankind becomes the special attraction at amusement parks.
The premise was damn cool One of the weirdest things I ever saw was how Sony handled Ape Escape's marketing. The game had zero hype, no real lead character, no support, it seemed, and no matter what we wrote about it, nobody seemed to care.
And yet, Ape Escape is absolutely the best, the most innovative, the most amusing, and the most engaging platform game on PlayStation.
The game uses only the analog controllers, and enables gamers to use them in ways that have never been done on a system before.
The little "apes," your enemies, are perhaps the most amusing enemies any game has ever seen. Damn, this game is so good that well, I gotta go, I'm going to play some more Ape Escape right now!
Released on September 9, , Final Fantasy VIII made a big splash on the retail front and quickly became one of the fastest selling games of all time.
Interesting, how Final Fantasies have wound up being important firsts for me. It was a pretty peculiar situation.
I'd been on board perhaps two or three weeks when nobody else on the magazine was willing to sink 40 hours into a major RPG review.
So they decided to tap the new guy. Is that lucky, or what?. Lucky in the sarcastic sense for the first few hours of the game, honestly.
But when it finally kicked into gear, it went places: In between the episodes of thunderous high adventure, though, the game also happened to tell an unusually moving human story; while the amazing visual moments are too numerous to recount, my favorite scene in the game is a simple conversation among old friends.
Kind of funny that a story full of such amazing locales would be at its best on a ruined basketball court. It looked sharper, it moved faster, it built a deep new progression system in place of traditional concepts, and perhaps most important of all, it presented an even more engaging cast of characters, in part thanks to a far more carefully-prepared translation.
There are more RPGs to love on the PlayStation than I can remember at short notice, but this will probably always be my favorite.
Generally overshadowed by other games in Square's vaunted software lineup, such as Legend of Mana, Final Fantasy IX, and Chrono Cross, Vagrant Story has proven to be one of the company's best games.
It features an extremely cinematic presentation, intriguing storyline, and an impressively deep battle system.
It's one of those unique titles that only come around every once and a while. From beginning to end, Vagrant Story was a tremendously engrossing gaming experience that will forever have its place as one of my personal favorite games of all time.
The cinematic quality of the game was first-rate and it helped move along the game's captivating storyline in a movie-like fashion.
Some people have been complaining about the game being too repetitious, even calling it boring, but it was neither boring nor repetitious for me.
Vagrant Story's awfully deep battle system, while almost too daunting at first, really grew on me and made me in love with the game the more that I played it.
There's just an enormous amount of depth to the handling of your weapons, items, and magic -- and you won't get the most out of the game if you don't take the time to learn it all.
It's not for everybody, but it's definitely for me -- and that's all I really care about. Resident Evil 2 Synopsis: Resident Evil 2 was one of the most hyped and eagerly anticipated sequels of its time.
And when it was finally released in January of , gamers across the country found out that all the hype and anticipation was well deserved.
Taking place a few months after the first game, the game let you choose between using Leon Kennedy and Claire Redfield, each with different story paths that actually affected the story of the other character when you played the game the second time.
It was a brilliant sequel that still stands as the best Resident Evil game on PlayStation. The year is one in which every game company is trying to imitate or cash in its own kind of "Survival Horror.
Gory, creepy, filled with suspense, and a story wrapped with puzzles, action, and adventure, Resident Evil 2 is the pinnacle of the series on the PlayStation.
Of the three Resident Evil games, the first RE truly delivered the most impact, but the voice acting and the clumsiness of the game deterred from its greatness.
RE 3 Nemesis was truly great looking, and played with more action and more interesting branch points, but it didn't sink in as deep as it could, or should, have.
RE2 really takes the cake, with great voice acting, fantastic cut-scenes and a chilling introduction movie. But best of all was the replay value.
After beating the game with Leon, you then have option of playing the parallel game with Claire Redfield. I can clearly remember the day that we saw the introduction movie for RE2.
Editors and writers from all over IGN and the magazines when we were part of Imagine came to see it, over and over again.
It was January and were all recovering from the holidays, and had played everything to death. And then there was RE2, all by itself in January.
Many of my co-workers and myself felt a wave of refreshing giddiness creep over us, as we all realized just what Capcom had just done.
It will remain one of my all time favorites on any system. Tony Hawk's Pro Skater Synopsis: Released in September of , Tony Hawk's Pro Skater started the skateboarding craze that probably won't die down any time in the near future.
It was the first game that truly captured the pure grit and radical feel of skateboarding, giving skateboarding fans and the wannabes a chance to do things that they've always wished that they could do.
It was a genre-defining game that only comes around once in a while. This one certainly came out of nowhere.
Skeleton Warriors, Apocalypse, and then the best straight action games on the system - who would have thought Neversoft had it in them?
A friend of mine, who happened to be personally acquainted with the developers, was raving about this game to me long before it became a mass-market phenomenon.
I couldn't understand it, since after Street Sk8er I was more or less ready to give up on the concept of skateboarding games.
He finally made me play it, though, and when I booted it up, the jangling East Bay Ray guitar riffs signaled the beginning of an obsession.
The depth Tony Hawk possesses is astonishing. The graphics and other window-dressing are nice enough the FMV library made the perfect reward at the end of the career mode , but I kept coming back because of the new things I could do, not the widgets there were to unlock.
I learned how to do big aerials, and thought I was hot - then I learned the special moves, and thought I was hot - then I saw somebody pull off a 90,point combo on the warehouse line, and realized that I didn't know a damn thing about what this game is capable of.
After hours of play, there are still uncountable lines to be found in the superbly-designed levels. Tony Hawk 2 may take the crown away from its predecessor - the demo version we've played seems at least as addictive - but the original made more of a mark, the first and finest 3D skateboarding simulation.
The philistine censorship of the Dead Kennedys' "Police Truck" might have driven me into fits of rage had it appeared in any other game, but Tony Hawk was just that good.
Gran Turismo 2 Synopsis: Gran Turismo 2 made a big splash when it was released on December 17, -- becoming one of the year's best selling games despite only being out for a mere two weeks.
The game conveyed sheer brilliance and is the premiere racing game on the system. It featured over licensed vehicles, tons of tracks, and just provided what was a phenomenal racing experience.
GT2 was as great a leap over the original Gran Turismo as Gran Turismo was over every other racing game made. That, as they say, is saying something.
Polyphony Digital's sequel may have been delayed a little while, but when it shipped we knew why - it was stuffed full of more cars, more tracks, more modifications, more music, more licenses, and more all-round driving excitement than any other game could hope to deliver.
Most racers settle with being one game, but GT2's name is somewhat misleading in that area. It's not just a GT racer. It's a GT racer, a rally racer, a Test Drive-style exotic racer, a classic muscle-car racer, a hopped-up import racer, a Pike's Peak hillclimb racer; hell, it's even a Daihatsu Midget racer if you really want it to be.
All of those games are beautifully rendered and benefit from the same rock-solid physics engine, thoroughly drivable and yet remarkably true to life.
Nothing else looks this good, nothing else shows this kind of attention to detail, nothing else lasts anywhere near this long.
Even once you've finished all of the many racing championships, there are dozens more cars to be bought, modified, and raced until the sun sets. In fact, if you'll excuse me, my GT is probably getting a little lonely - I think I've time for just one more little spin.
Symphony of the Night Synopsis: The Castlevania series is one of the most enduring and well-liked in the history of videogames.
The game has appeared on a wide variety of platforms, with its start being on NES. The PlayStation's Castlevania, which was titled Castlevania: Symphony of the Night , stayed true to its roots as it was your standard 2D side-scrolling adventure game.
It was released on October 2, The PlayStation was never thought of as a good 2D system. And there was a very good reason for that -- the system's main competitor in the early years, the Sega Saturn, was far superior in doing 2D games.
This fact, combined with the belief that 2D gaming was a thing of the past that should be forgotten, meant bad news for fans of this style of games.
However, when Konami released Castlevania: Symphony of the Night on PlayStation it shocked the gaming world -- and me, in particular. PlayStation wasn't supposed to be good at 2D games, yet, in Castlevania: Symphony of the Night, it had what is arguably one of the best 2D side-scrolling adventure games of all time.
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